![]() ![]() Resident Evil 4 Clockwork Castellan location 12 This Castellan doll is located on the rafters near the entrance of the crumbling Stopover house, which you come to after your first minecart ride in Chapter 11. Resident Evil 4 Clockwork Castellan location 11 The little rascal is hanging upside down, so it's a little hard to spot at first. Make your way through the depths until you find the Merchant, where you'll see this doll inside the grate opposite the room with the Merchant. You can only get this Clockwork Castellan after falling into the depths below the castle during Chapter 10. Resident Evil 4 Clockwork Castellan location 10 Head to the northwestern corner of the Courtyard to find this Clockwork Castellan hiding behind the right-hand side of a statue covered in cloth and planks. Resident Evil 4 Clockwork Castellan location 9 The island is up next, and there's still brain teasers with callibration puzzles, keycard locations, and a hidden wrench, along with final bosses Krauser and Sadler. When you reach the castle, you have to tackle the Treasury sword, Wall With Four Slots, Dining Hall bell, and Grandfather Clock correct time puzzles, along with the Dungeon Garrador, two giants, and Ramón Salazar bosses. Our Resident Evil 4 walkthrough can help you through the village with guides on the Large and Small Cave Shrine puzzle solutions, the Church dial puzzle, and Del Lago, El Gigante, and Méndez bosses. You can find the eighth Clockwork Castellan location in Resident Evil 4 atop the western Castle Battlements tower, on some sand bags, down from where the treasure chest is located. Resident Evil 4 Clockwork Castellan location 8 You'll find this Clockwork Castellan in the Dungeons on top of a shelf near the green herb on the cabinet, after the Garrador Dungeon mini-boss, but before the sword puzzle. Resident Evil 4 Clockwork Castellan location 7 In Chapter 6 after the typewriter hut, but before the Checkpoint, look beside the fire to find this Castellan on the ground beside it. Resident Evil 4 Clockwork Castellan location 6 The Clockwork Castellan in the attic of the Village Chief's Manor is hiding under some photos, beside a headless mannequin in the southeastern part. To reveal this ladder, press the switch to the right of the desk, then boost Ashley up. You need to rescue Ashley from the church before you can get this doll, as she needs to bring a ladder down in the top room of the Village Chief's manor. Resident Evil 4 Clockwork Castellan location 5 Then, go up the ladder at the back and you'll find this Clockwork Castellan in the north of the Forest Altar area, hiding behind a gap in the fences. When you defeat Del Lago and can roam freely in the boat, go back to the Lakeside Settlement and use the Insignia Key on the locked gate in the north. Resident Evil 4 Clockwork Castellan location 4 Located on top of a box at the southern end of the small wooden walkway, below the Merchant found near the lake. Resident Evil 4 Clockwork Castellan location 3 There's a note about the Castellan dolls in the hut to indicate this is the right one. This Clockwork Castellan is located in the little hut between the Abandoned Factory and Village Chief's Manor, on a hay bale in the corner. Resident Evil 4 Clockwork Castellan location 2 It's the house to the west of the wooden pier. The first Clockwork Castellan in Resident Evil 4 is located on the rafters inside a house in the Lakeside Settlement. Resident Evil 4 Clockwork Castellan location 1 Watch on YouTube Resident Evil 4 Remake - DF Tech Review - A Classic Reborn?įor more help, you can visit our Resident Evil 4 walkthrough. Please note that Clockwork Castellans are only found in the remake of Resident Evil 4, so this guide doesn't apply to the classic version. To help you complete your collection, we've listed where to find all 16 Clockwork Castellan locations in Resident Evil 4 below. There are 16 Clockwork Castellans to find in total, and for destroying them all you'll get the Primal Knife and 'Revolution Wind-up' Trophy or Achievement. ![]() Clockwork Castellans are the main collectible in the Resident Evil 4 remake. ![]()
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![]() ![]() (I think I have "no doodad" versions of all the models.) At this point it's to be fair on everyone's hardware. If the de-greebled version is still too much I can use blender's poly reduction script to messily slash the polycount- but this LOD would be so tiny on screen it shouldn't be noticable. Regarding LODs: For my purposes, a de-greebled version of the top-level mesh is all I require. ![]() The blender texturing facility sounds cool, use it by all means if you can figure it out (and can eventually render it to a raster format that can be used in VS.) Just remember that if it doesn't have a texture, it's getting a solid color texture made by me. ![]() The wheel station texture did seem a bit grungy but it would work as an outlands variant for sure, and works fine as the main one for now. That about wraps up my current thoughts on what to do with Elite Strike in the forseeable near future.Īs for textures, do what you want. Currently I am unhappy with using the privateer autopilot. I'm thinking maybe I can make use of SPEC but without star streaks. That's not really an option unless a dev volunteers to clean it up. VS time compression does not seem like a good idea since it's so buggy. Still not sure how I want to handle flight. I have some Frontier fonts, but I need to figure out how to make them work with VS.Īlso, the elite-style radar still needs to be fixed. Won't be perfect but I think I can approximate some of it. I think that a static landing screen can be coupled with some Frontier-style base screen graphics. In the long term, I would like to make some bases now that I know how. Now I realize it's because they weren't a power of two. It haunted me for months as to why they wouldn't load. I did finally manage to fix the ads in the coriolis station. I realized I should be making use of Version.txt to name the user directory. I'd been meaning to transition over to pure VS as a base for a while, which I'll do at some point. Yesterday, I dusted off my Elite Strike data dir and fired the old girl up again, this time under linux (my SVN build of the VS engine worked fine).Īnd my mistake of using Privateer as a base has once again become glaringly clear. I will now post my train of thought from my recent re-encounter with the game: Preferably one that doesn't require weeks of work on my part. The deal is, and always has been: If you want to see something done in Elite Strike, do it yourself, or otherwise convince me that it's a really really good idea. I dared to dream bigger after the great reception I got, but I'm still not able to do everything. We've actually gotten damned close to my initial goal of getting all of the original Elite ships into the game. This really echoes back to Elite Strike's origins as a simple ship mod pack. But I want to make it known that I am totally open to new directions in art style (such as those being taken by JAELC and, to a lesser extent, Oolite) as long as there are people who are willing to put in the effort to pursue them. However, I realize now that my decision may have been off-putting for a lot of people who grew up with Elite (I did not) and want to see it's universe fully realized.Īs long as I'm the only person doing textures, things will stay simple. In absence of any commited texture artists, keeping the artstyle simple is the only way for me to produce enough content for the game. My previous decisions concerning artstyle were based mostly on pragmatism, as the current simplistic style with solid-color textures are the only thing I'm capable of making. I've also come to thinking that I am ill-equipped to serve as an art director. Who knows, I might even put together another pre-release. Currently, my hands are full with prepping content for Vega Strike 0.5.0, but after that is out, I might be able to make time during the semester to brush up what we have and finish adding the great ships, bases, and cockpit done by Chuck starchaser. That said, Elite Strike is my personal labor of love and I'm not going to let it die anytime soon. Noz has been busy with art school, and is under certain restrictions that make it difficult for him to share his artwork.Īs for myself, I have lots of priorities to balance. I think that you all deserve a status update.Įlite Strike has clearly been on the back burner of everyone involved for over a year. ![]() ![]() ![]() Take a look at the PDF songsheet below for the full breakdown. This only changes later on in the song where our F chord makes it first appearance. Tortoise and the hare! Song Structureįor the most part the song remains pretty much the same throughout simply repeating Am, G and C. You can actually get faster at playing ukulele by taking things very slowly. The song tears along at a pretty rapid rate – 155bpm to be precise so take it slowly initially. (Note in the audio file I’m playing without a capo) It should end up sounding something like this… I like to play the first 2 down strums with a little more emphasis to really accent them. I’d recommend using a metronome to get this down. Because it’s so simple it’s really crucial to get the timing bang on. It’s actually pretty simple and shouldn’t be too difficult to get to grips with. Here’s what that rhythm looks and sounds like. If you can say the rhythm out loud, you can play it. As with any rhythm, the say it play it rule is true. If you get the rhythm right, you’re pretty much there.įor almost the whole song, the strumming pattern is down, down, up, down, up repeated. Riptide has an incredibly recognisable rhythm that really drives the song. ![]() You’ll be playing a bar of Am, a bar of G and 2 bars of C. You can give your pinkie finger a rest on this one, you won’t need it. If you’ve played ukulele for a while, those chords will be pretty familiar to you. The intro, verses and chorus all use the same 3 chords in the same order throughout. If you want to play along with the record you’ll need to drop a capo on at fret 1. The original key to this song is actually C# which is half a step up from regular tuning. If you do know the chords well I’d throw a few chord inversions in the mix to keep your chord knowledge developing. The good news is that there are just four chords in Riptide and you’ll probably already be familiar with them (especially if you’ve ever read my post about four chords). Thanks to its positive feel and pop culture references throughout, Riptide has become a modern classic. Here’s Your Perfect - Jamie Miller 10.Vance Joy’s 2013 hit Riptide has been one of the most popular songs to play on ukulele since it’s debut 5 years ago. Can't Help Falling In Love - Elvis Presley 4. It was first released on the album "God Loves You When You're Dancing" in 2013. You can also try D (down) if the suggested pattern is hard for you. Riptide ukulele strumming pattern is D - DU - DU - DU. You will play the, ,, ukulele chords while playing Riptide with your ukulele in the Am key, original tone of the song. (On the third time through the chorus, play the last line twice. In my throat, ‘cause you’re gunna sing the words wrong. I love you, when you’re singing that song, and I got a lump. To the dark side, I wanna be your left hand man. What Are The Chords For Riptide On Ukulele? Lady, running down to the riptide, taken away. Click here to start playing Riptide on your ukulele now., ,, are the ukulele chords for playing Riptide with the original key ( Am) on ukulele.D - DU - DU - DU is the suggested strumming pattern for this Vance Joy song.Riptide is considered under Alternative, Indie genre. It was released in 2013 on the album, titled "God Loves You When You're Dancing". When I Am Cleaning Windows Ukulele ChordsĪbout Riptide Artist and Song: Vance Joy - Riptide Album: God Loves You When You're Dancing Genre: Alternative, Indie Year: 2013 Difficulty: Easy Tuning: G C E A Key: Am Chords:, ,, Strumming: D - DU - DU - DU About Vance Joy - Riptide Ukulele Chords & Strumming Pattern"Riptide" is a song by Alternative, Indie artist Vance Joy.Or play Top 15 ukulele chords on ukulelearn↓ In my throat, ’cause you’re gonna sing the words wrong, I got a lump I can’t have it, I can’t have it any other wayĬlosest thing to Michelle Pfeiffer that you’ve ever seen, oh This guy decides to quit his job and heads to New York CityĪnd she’s been living on the highest shelf There’s this movie that I think you’ll like In my throat, ’cause you’re gonna sing the words wrong ![]() I love you when you’re singing that song, and I got a lump To the dark side, I wanna be your left hand man Lady, running down to the riptide, taken away You’re the magician’s assistant in their dreams I was scared of pretty girls and starting conversations ![]() ![]() ![]() There are all the necessary compartments and pockets for you to be sure that all necessary items will definitely fit into it. Almost any type of your survival or military gear can be placed inside of our backpacks. Our products are equipped with durable zippers, that ensure maximum protection and endurance. ![]() All M-TAC products including backpacks are perfect for tactical as well as casual use like outdoor activities, hunting and tourism. Additionally thanks to their high-quality and wear-resistant nylon you will also be completely satisfied using our bags for a very long time. Whatever style you prefer - military, casual or even business in some cases, our modern rucksacks will definitely suit your style and unique needs. M-TAC provides duffels that are an excellent addition for your luggage accessories. Our backpacks can serve as a practical EDC rucksack, solely as a medium or large army style, or a backpack for small expeditions and hiking.Īdditionally, M-TAC also has backpack covers that have a water-resistant coating. Most of our military tactical backpacks are equipped with the MOLLE system. M-TAC military backpacks are well represented by classical backpacks such as an assault pack and M-TAC’s exclusive designs. 10,463,124 from Nomatic, LLC.M-TAC provides a variety of backpacks - some military designs as well as casual ones. Manufactured and sold under license to U.S. ![]() We are proud to supply top-class bug-out bags and day packs from a number of renowned manufacturers who specialise in load-bearing equipment. The FORGE is available in 18 liter or 20-30 liter sizes. Its catalogue includes military backpacks, trekking rucksacks, survival packs and city backpacks in a variety of sizes, colours and camouflage patterns. All textile components are laser-cut for precise assembly. This construction yields a super durable, over-engineered pack with a blacked-out, minimal and stealthy aesthetic. Our laser-etched hypalon zipper-pulls lock together with a snap.Īll Black Ember products are made using our BOND-STITCH high-precision construction. 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Tenbas tactical Axis bags were inspired by the ultra-durable bags weve made for the military throughout our 40+ year history. ![]() ![]() ![]() This is the only state that I am aware of in which the target can achieve the state by traversing the map and without intervention on the part of the Defender. having been affected by the Huntress Geyser Trap). The target ceases forward movement.ĭrenched is a state in which a target has recently passed through water or has had the effect directly applied (e.g.It is most commonly applied via Defender abilities such as the Squire's Seismic Slam, defenses such as the Apprentice Frostbite Tower (with the appropriate sphere), and combinations of state and damage type as in drenched targets taking storm damage. Stunned is a state in which the target ceases all action, including attack and movement. Causes the target to be un-targetable by defenses that attack only airborne targets.Causes the target to be attacked by defenses that attack only grounded targets.Airborne targets can be placed in a pseudo-grounded state by some Defender abilities, and essentially render them in both airborne and grounded states, though whether this allows them to be targeted by defenses that only attack grounded targets is as of yet unknown to me. Grounded is the state in which the target is touching the ground. Causes the target to be un-targetable by defenses that attack only grounded targets.Causes the target to stop attacking (bounce only).Causes the target's forward movement to stop (bounce only).Two of the four defenders are able to bounce enemies, making this state somewhat easy to achieve.Causes the target to be attacked by defenses that attack only airborne targets.This state is in effect if the target is flying or has been "bounced" (my term), an effect that occurs when a defense of defender spell causes a target to become temporarily airborne. ![]() For the record, bosses are immune to many (if not all) of these effects:Īirborne is the state in which the target is not touching the ground. The following is a breakdown of critical states, their imp, and the advantages they create for the Defender. This effect causes the target to be stunned, which not only increases the time before they arrive at your defenses, but also keeps them in range of those defenses and taking damage that much longer. An example of this is the "Drenched" state, in which the target is electrocuted upon entering an electric aura. The reason these states are crucial is because being in one or more of them opens the target up to being affected by a specific (ideally additional) damage type. There are a lot of states that apply, but the ones worth mentioning for the purposes of this guide are: not official) term for the current movement circumstances affecting a target (e.g. While this is good in and of itself, a core game concept that neither of these methods addresses is the concept of "states".Ī state is my (i.e. You can also go to the forge and look at Character->Information to get additional info on what your towers do. Any information about a specific tower can easily be viewed in-game by looking at the tower and pressing 'E'. ![]() ![]() There's also a seventh, unnumbered collection called Heaven and Earth, but that collects a number of standalone side-stories set before the events of the comic. 1: Welcome to Lovecraft and proceed from there. Fortunately, the trade paperback collections are numbered, making that reading order clear and easy to follow. Those six series still tell a specifically structured story, however, so it's important to read them in the proper order. Locke & Key's Reading OrderUnlike other popular comic series like The Walking Dead or Y: The Last Man, Locke & Key wasn't published as one sequentially numbered title, but in the form of six separate miniseries. Ellie is played by Sherri Saum in the Netflix series. However, Ellie is also a woman with many dark secrets and a connection to the Locke family that's slowly revealed over time. Ellie Whedon - Ellie is an athletic coach at Lovecraft Academy, offering the struggling Kinsey a much-needed outlet in the form of cross-country running. Rendell is played by Bill Heck in the Netflix series. Though the comic opens with Rendell's murder, the nonlinear nature of the story means that he still has a critical part to play. Play Rendell Locke - Rendell Locke was the patriarch of the Locke family, and the only one to truly understand the nature of Keyhouse and the power of the keys. Sam is played by Thomas Mitchell Barnet in the Netflix series. Though highly intelligent, Sam's childhood of abuse and neglect makes him an easily manipulable minion. Sam Lesser - With Dodge being trapped inside a well, it helps having a human agent to carry out her whims. Dodge is played by Laysla De Oliveira in the Netflix series. But to say much more than that would be spoiling things. Dodge is the main villain of Locke & Key, taking other forms and lusting after the Omega Key. Dodge - Dodge is a mysterious, supernatural being trapped within the well house on the Keyhouse property. She honors her husband's request to move the family to Keyhouse, though she quickly comes to regret that choice once the house's true nature begins to reveal itself. Nina Locke - As a mother of three and a grieving widow, Nina Locke feels the weight of the world on her shoulders. Kinsey is played by Emilia Jones in the Netflix series. ![]() She quickly finds that the keys can help her deal with recent traumas in her life. 8 Images Kinsey Locke - The middle Locke sibling, Kinsey deals with the trials and tribulations of puberty and fitting in as well as living in a supernaturally charged house. ![]() ![]() ![]() ( 1975).ĭetailed geological field was conducted to study the area. ( 2018) Hylland and Riaz ( 1988) and Calkins et al. 1 adopted and modified after Yaseen et al. Tectonic map of northern Pakistan, the black rectangle in the preset marks the location of the study area as shown in Fig. The Kala Chitta Range (KCR) is a part of the active Himalayan Foreland Fold-and-Thrust Belt which has progressively been verged southward in a series of top to the south thrust imbricates along Main Boundary Thrust (MBT), fabricating the regional fault system of Northern Pakistan (Wadood et al. The Kahi gorge lies in the Himalayan foothills of Nizampur valley in Khyber Pakhtunkhwa of North West Pakistan. In the area, the rocks exposed in the ACR and those exposed at the Kahi gorge are highly folded. The study area located in the vicinity of the Main Boundary Thrust fault (MBT) has experienced intense deformation and shortening resulting in thrust faults and various large and small-scale folds. The foreland basin strata of the Kala Chitta Range bound the area toward the south (Hashmi et al. The ACR bound the area to the north and includes metasedimentary rocks of the lesser Himalayas. In ACR, sediments of Pre-Cambrian to Paleocene are outcropping. Movement along the Hissartang thrust deformed the rocks of ACR and Kala Chitta Range (Ghauri et al. The boundary between ACR and Kala Chitta Range is delineated by Hissartang Thrust in Nizampur basin, where it splits the southern slab of ACR from Kala Chitta Range (Yeats and Hussain 1987). The Attock-Cherat Range (ACR) is positioned between Peshawar Basin on the north and Kala Chitta Range on the south (Burbank and Johnson 1982). Tectonically, the mapped area is enclosed by the region of active thrusting and folding in the foreland of the 2489 km long Himalayan highland in Pakistan, therefore, showing a complicated structural arrangement (Yeats and Hussain 1987). The present work involves surface mapping and structural analysis of two transects oriented NS and NE-WS along with other major and minor structural features. Other works include Kazmi and Jan, 1997 on geology and tectonics of Nizampur, Yeats and Hussain ( 1987) studied timing of structural events in Himalayan foothills of northwestern Pakistan. ( 2013) mapped and performed structure analysis of a part of Kala Chitta Range near Kahi Nizampur. Recently, diverse approaches have been made to the Nizampur and adjoining area consists mostly on study of sequence stratigraphy, reservoir quality, Geochemistry along microfacies of various successions, i.e., Khan et al. Sandwiched among these two faults, the study area has experienced intense compression (Fig. This area signifies the foot and hanging wall of the Hissartang fault and Main Boundary Thrust correspondingly. The study area located in the vicinity of the Main Boundary Thrust fault (MBT) has experienced intense deformation and shortening resulting in thrust faults and various large- and small-scale folds. The focused area is bounded with coordinates N 33° 48′ 52.99′′, E 72° 03′ 18.80′′ and is divided into two parts with younger Eocene rocks to the East and sequentially older Paleocene, Cretaceous and Jurassic successions exposed to the West of the mapped area. The study area is located in the Nizampur basin Kahi valley of Khyber Pakhtunkhwa, North West Pakistan. Restoration of the structural transects was calculated and assumed that at the formation of Main Boundary Thrust, the study area was exposed to the tectonic forces which prognosticated 19.5% shortening in rock sequences from Jurassic to Eocene succession along the measured cross section A_B. Two structural transect were mapped which encounter different folds and faults, i.e., X-sections AB oriented NS and CD oriented NE-SW. There are Eocene rocks existing in the extreme South of the mapped area with addition of older Cretaceous and Jurassic succession and contains simple and large-scale folds, faults and back thrust. The folded and faulted rocks in the area show that stratigraphic framework comprises of Eocene, Paleocene, Cretaceous and Jurassic succession of rocks. These thrust faults carried the older sequences of rocks over the younger sequences in different portion along the measured cross section. Four central thrust faults were recognized named as Kahi Thrusts along the cross sections. The work also includes the documentation of several surface structural features, i.e., anticlines, synclines and different types of folds and faults exposed in the vicinity of study area. The current research work is an attempt to apply the basic geological procedures, methods of geological mapping, surface and subsurface interpretation and restoration of balanced and retrodeformed cross sections from the Nizampur basin, Khyber Pakhtunkhwa, Pakistan. ![]() ![]() ![]()
![]() ![]() BO V1.01 and BO V1.5.īO v1.01 will be installed first. Once that's completed, your game is ready to add the BO V1.5 to it but first we need to create a folder for it. This not only updates the game, it also adds some files not included in the original update. The version number at the top should read 2.1.4.3. Once you've done this, run the update.exe again. It will overwrite the existing files which is what you want to do. Now, paste these 2 files back into the DFX2 game. Copy both at once by holding down the CTRL key: Stop the update by clicking on the "X" to close it. If the updater comes up with version 2.1.4.2 at the top, your game is not up to date. To do that, go into your DFX2 folder, find the 'update.exe' file and double click on it to run it. First, you have to have an up to date version of DFX2. Here's the way I set up the Mod and how I've taught my squad members to set it up. The period between the 1 and 5 is left out purposely.Ĭopy the DFX2 game you just updated and paste it into the NovaLogic BO V15 folder you just created. You need to create a folder and name it NovaLogic BO V15. ![]() We feel that the balance of DFX2 has been restored with this mod. Also the sniper rifles have been fixed as you should not get out shot from long distances by other close quarter battle weapons. ![]() ![]() (does not work against sniper rifles!!!). We also have working Body Armor in the game as well that does work. You should notice a little less lag between shooting as the speeds of the bullets are alot faster. Alt Lobby Alt Lobby Delta Force 1 Delta Force 2 Delta Force 2 Demo Land Warrior Task Force Dagger Black Hawk Down Team Sabre Joint Operations Delta Force Xtreme Delta Force Xtreme 2 Interviews Reviews Guestbook Historyĭelta Force Barracks Delta Force Reload CheckPointDelta Submit Link Map sites Tournament sites Resource Sites Delta Force 1 Delta Force 2 Delta Force Land Warrior Delta Force Task Force Dagger Delta Force Xtreme Delta Force Xtreme 2 Black Hawk Down Black Hawk Down Team Sabre Joint Operations Typhoon Rising Joint Operations Escalationsĭelta Force 1 Delta Force 2 Delta Force Land Warrior Delta Force Task Force Dagger Delta Force Xtreme Delta Force Xtreme 2 Black Hawk Down Black Hawk Down Team Sabre Joint Operations Typhoon Rising Joint Operations Escalations Submit Guide Delta Force 1 Delta Force 2 Delta Force Land Warrior Delta Force Task Force Dagger Delta Force Xtreme Delta Force Xtreme 2 Black Hawk Down Black Hawk Down Team Sabre Joint Operations Typhoon Rising Joint Operations Escalations Submit Mod Delta Force 1 Delta Force 2 Delta Force Land Warrior Delta Force Task Force Dagger Delta Force Xtreme Delta Force Xtreme 2 Black Hawk Down Black Hawk Down Team Sabre Joint Operations Typhoon Rising Joint Operations Escalations Submit File Delta Force 1 Delta Force 2 Delta Force Land Warrior Delta Force Task Force Dagger Delta Force Xtreme Delta Force Xtreme 2 Black Hawk Down Black Hawk Down Team Sabre Joint Operations Typhoon Rising Joint Operations Escalations Submit Map Help with Maps Past Featured Maps Delta Force 1 Delta Force 2 Delta Force Land Warrior Delta Force Task Force Dagger Delta Force Xtreme Delta Force Xtreme 2 Black Hawk Down Black Hawk Down Team Sabre Joint Operations Typhoon Rising Joint Operations Escalations ![]() ![]() The deal, which follows last year's acquisition of Cognito iQ , should significantly enhance Totalmobile's shift planning and rostering capability and provide the business with good cross selling opportunities. They will add to Totalmobile’s customer base of over 1,000 organisations. Functions include shift pattern design, rostering, employee scheduling, Time & Attendance, working time regulations compliance, employee self-service and HR analytics. VIEW SOLUTION Get our latest blog posts delivered to your inbox. ![]() WTS works with approximately 60 organisations and 30,000 across the public and private sector, including National Highways, Northern Gas Networks, NHS, Merseyside Police, and Birmingham Airport. Optimise shift work with specialist shift planning & workforce management software. The Work Number® Helping you secure life’s important moments, The Work Number can reduce your work and help your employees when control, privacy, and experience matters most. It has also recently appointed Steve Turner, previously of ITRS Group, SAP and IBS Software, as Chief Operating Officer. The company has been strengthening its vertical focus, including the recent appointments of managing directors for its Public Sector Property and Facilities Management and Utilities and Infrastructure operations. The technology will be added to Totalmobile's existing rostering solution, enhancing its offering to its core verticals of government, healthcare, housing, utilities, facilities management and transport. In most cases, WFM is deployed for hourly paid workers (employees and, in some cases, contingent workers), although Gartner is also seeing demand for WFM for salaried/white. Its SaaS-based WORKSuite software platform helps organisations ensure they have the right people available to work at the right time whilst considering working time regulations, annual leave and bank holidays, peaks and troughs in demand and other operational factors. Workforce management (WFM) is a solution comprising software, services and (often) hardware that help organizations manage the operational deployment of their workers. The Manchester-based business specialises in shift planning, rostering and workforce management. ![]() ![]() The financial terms of the deal have not been disclosed. Totalmobile acquires Working Time Solutionsįield service management software specialist, Totalmobile, has acquired Working Time Solutions Ltd (WTS). ![]() |
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