(I think I have "no doodad" versions of all the models.) At this point it's to be fair on everyone's hardware. If the de-greebled version is still too much I can use blender's poly reduction script to messily slash the polycount- but this LOD would be so tiny on screen it shouldn't be noticable. Regarding LODs: For my purposes, a de-greebled version of the top-level mesh is all I require. The blender texturing facility sounds cool, use it by all means if you can figure it out (and can eventually render it to a raster format that can be used in VS.) Just remember that if it doesn't have a texture, it's getting a solid color texture made by me. The wheel station texture did seem a bit grungy but it would work as an outlands variant for sure, and works fine as the main one for now. That about wraps up my current thoughts on what to do with Elite Strike in the forseeable near future.Īs for textures, do what you want. Currently I am unhappy with using the privateer autopilot. I'm thinking maybe I can make use of SPEC but without star streaks. That's not really an option unless a dev volunteers to clean it up. VS time compression does not seem like a good idea since it's so buggy. Still not sure how I want to handle flight. I have some Frontier fonts, but I need to figure out how to make them work with VS.Īlso, the elite-style radar still needs to be fixed. Won't be perfect but I think I can approximate some of it. I think that a static landing screen can be coupled with some Frontier-style base screen graphics. In the long term, I would like to make some bases now that I know how. Now I realize it's because they weren't a power of two. It haunted me for months as to why they wouldn't load. I did finally manage to fix the ads in the coriolis station. I realized I should be making use of Version.txt to name the user directory. I'd been meaning to transition over to pure VS as a base for a while, which I'll do at some point. Yesterday, I dusted off my Elite Strike data dir and fired the old girl up again, this time under linux (my SVN build of the VS engine worked fine).Īnd my mistake of using Privateer as a base has once again become glaringly clear. I will now post my train of thought from my recent re-encounter with the game: Preferably one that doesn't require weeks of work on my part. The deal is, and always has been: If you want to see something done in Elite Strike, do it yourself, or otherwise convince me that it's a really really good idea. I dared to dream bigger after the great reception I got, but I'm still not able to do everything. We've actually gotten damned close to my initial goal of getting all of the original Elite ships into the game. This really echoes back to Elite Strike's origins as a simple ship mod pack. But I want to make it known that I am totally open to new directions in art style (such as those being taken by JAELC and, to a lesser extent, Oolite) as long as there are people who are willing to put in the effort to pursue them. However, I realize now that my decision may have been off-putting for a lot of people who grew up with Elite (I did not) and want to see it's universe fully realized.Īs long as I'm the only person doing textures, things will stay simple. In absence of any commited texture artists, keeping the artstyle simple is the only way for me to produce enough content for the game. My previous decisions concerning artstyle were based mostly on pragmatism, as the current simplistic style with solid-color textures are the only thing I'm capable of making. I've also come to thinking that I am ill-equipped to serve as an art director. Who knows, I might even put together another pre-release. Currently, my hands are full with prepping content for Vega Strike 0.5.0, but after that is out, I might be able to make time during the semester to brush up what we have and finish adding the great ships, bases, and cockpit done by Chuck starchaser. That said, Elite Strike is my personal labor of love and I'm not going to let it die anytime soon. Noz has been busy with art school, and is under certain restrictions that make it difficult for him to share his artwork.Īs for myself, I have lots of priorities to balance. I think that you all deserve a status update.Įlite Strike has clearly been on the back burner of everyone involved for over a year.
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